New release: Friends lists and line of sight!

Official announcements about Conclave.

New release: Friends lists and line of sight!

Postby 10x10room » Sun Mar 10, 2013 6:20 pm

Today we released two new features: friends lists and line of sight sensitivity.

Friends lists

When you next log on to Conclave and start playing with a character, you'll see a new "Friends" option in the top navigation bar. Click on it, and you'll see a list of all your friends - which is to say none right now! You can add friends by directly typing their usernames into the list, or by clicking on their character, then clicking on the username that now appears on their character sheet and selecting "add friend." You'll get to see a profile of that friend while you are at it.

Once a player is in your friends list, you can invite him or her to a party at any time! Just press the "invite" button next to your friend's name on the friends list. He or she will receive an email, as well as an in-game message, both inviting participation in whatever party you are in at the time you send the message. Note that, as always, you can only invite additional party members if you are the party leader.

As just mentioned, you can now view a profile of a player by clicking his or her name from a character sheet. This profile shows the following info:

  • Player name
  • Time since joining Conclave
  • Honors earned
  • Characters owned

Don't want to share this info publicly? Just go to Edit Account and click the new "Hide account details" checkbox.

While friends lists were not a guaranteed Kickstarter feature, we wanted to make sure to put them in place as we know how common it is to find a player or group of players you enjoy playing with, finish playing with that party, and then not know how to reach out to those players again. We hope you enjoy using them!

Line of sight

Next, a big change to combat: walls now block arrows! They also block most other effects in the game. So you can hide behind pillars and trees... and so can your foes. Note that there are few abilities which ignore obstacles, especially those that rely on sound to do their thing.

Most of the current battles are not much affected by line of sight. This was intentional: we knew it was an issue of the current game engine, so we avoided battlemaps that called attention to the problem! Now we'll have freedom to make more use of intervening obstacles, which you'll see appear more often in battles in upcoming quests.

Two notes on our line of sight implementation: first, combatants do not block line of sight. We didn't want True Bows and Runecasters to have to waste lots of time trying to get clear of allies before using their abilities, nor for Beacons to stop being able to reach over allies with their polearms.

Second, the algorithm we use for line of sight is very conservative about blocking. Basically, if any part of a combatant's token can see any part of another combatant's token, targeting is possible: partial blocking is not enough. We'd rather you be surprised that you can hit somebody than the opposite.
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Re: New release: Friends lists and line of sight!

Postby Crazypoet » Sun Mar 10, 2013 9:39 pm

Very cool on both accounts - this should be fun!
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Re: New release: Friends lists and line of sight!

Postby Danes » Mon Mar 11, 2013 1:15 am

Can a teammate block enemy's ranged attack?
so if a runecaster is behind a vanguard, would enemy be able to attack the runecaster?
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Re: New release: Friends lists and line of sight!

Postby derek » Mon Mar 11, 2013 9:53 am

Teammates and other combatants don't block line of sight. As long as a foe is in range of your weapon or ability and not completely blocked by something like a wall or a tree, you'll be able to target it.
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Re: New release: Friends lists and line of sight!

Postby DaOgre » Mon Mar 11, 2013 2:57 pm

Danes wrote:Can a teammate block enemy's ranged attack?
so if a runecaster is behind a vanguard, would enemy be able to attack the runecaster?


This would be really cool
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Re: New release: Friends lists and line of sight!

Postby Mother Superior » Tue Mar 12, 2013 4:23 pm

This new update is really cool, but raises a security concern.
Since the player's logon is the same as the name used for the character owner, people can now see half of other players' login credentials, that's not good.
Fixing it would require changing the login username and requiring it to be different from the character owner name.

Already there was a security concern stemming from a faulty username being openly identified as a faulty username, and a faulty password being openly identified as a faulty password, but that concern is now irrelevant, since the login name is freely obtainable.
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Re: New release: Friends lists and line of sight!

Postby derek » Mon Mar 18, 2013 9:43 pm

We're very careful to secure passwords: we salt and hash them, don't send via email, etc. On the other hand, there's no consensus on how much additional benefit there is to keeping usernames secret, and requiring both a secret username and a public name introduces usability issues. We haven't ruled out a change, but right now our strategy is in line with other applications that don't store financial data.
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Re: New release: Friends lists and line of sight!

Postby Danes » Thu Mar 21, 2013 1:28 pm

The secure username issue can be solved by using email address to log in, and showing username to others.
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Re: New release: Friends lists and line of sight!

Postby jkbutler » Fri Aug 30, 2013 3:59 pm

Could you add the line of sight rules to the codex so they're easy to find?
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Re: New release: Friends lists and line of sight!

Postby derek » Wed Sep 04, 2013 11:30 am

Good idea. We'll add that to our to-do list.
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