Conclave’s full campaign, “Legacy of the Dweller”, is ready!

Official announcements about Conclave.

Conclave’s full campaign, “Legacy of the Dweller”, is ready!

Postby 10x10room » Sat May 25, 2013 4:17 pm

Less than an hour ago, we launched "Legacy of the Dweller", the first Conclave campaign. This is the capstone of the work funded by our September Kickstarter, and we are tremendously excited to make all of Conclave's content available at last.

Here are the most important additions to the game, now available to everybody who purchases or already pre-purchased the campaign (as well as those who backed the Kickstarter at the Vanguard level or higher):

  • 15 new quests, bringing the total to 25
  • The ability to reach level 10, with a whole new set of abilities previously inaccessible
  • New treasures to find
  • New distinctions to earn, unlocking new story options and Vault items
  • The climax to the story begun in the free quests
The quests launched today are in an "early release" state. This means you may encounter bugs, typos, and opportunities for better balance. If you do, please let us know in the Issues forum or on our Feedback site. Thanks!

Also, as with our last quest release, a few old quests have been updated to new versions by this release. Only three quests were affected this time:

  • Chrysalite (now "Murmurs in the Deep")
  • Dead Sail
  • Shades of Grey (now "The Color of Truth")
If you've beaten one of these quests before, you will still have credit for beating the new version - but you may wish to replay it anyway as each of these quests has seen major changes, and may offer new treasures or distinctions.

What happens next

First, we do any necessary cleanup work. No release is without its issues, and we want to get those dealt with both quickly and exhaustively.

Once that's done, we'll be focused on two main things. The first to spread the word about the release. You'll get an update in the coming days with more details on what we are doing there, and how you can help us spread the word. Second, we'll be implementing guilds, the last remaining feature promised in the Kickstarter.

After that, well, let's just say we have a whole lot more we'd like to do to expand and refine Conclave! The release of the campaign is a crucial milestone for Conclave, and one we intend to celebrate - but then we'll be right back at work doing ever more with the game.
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Re: Conclave’s full campaign, “Legacy of the Dweller”, is re

Postby BadMojo » Sat May 25, 2013 8:44 pm

Congratulations guys! I'm very excited to see the new quests and to spend more time with my fellow questers to figure out how and where to get the best loot! Keep up the good work. Can't wait to see how guilds work and what you come up with next.
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Re: Conclave’s full campaign, “Legacy of the Dweller”, is re

Postby Crazypoet » Sat May 25, 2013 8:57 pm

Sweet! Starting some new characters, just to experience the whole thing anew...
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Re: Conclave’s full campaign, “Legacy of the Dweller”, is re

Postby Skjaldbakka » Wed May 29, 2013 8:01 pm

How many people do we have playing Conclave so far?
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Re: Conclave’s full campaign, “Legacy of the Dweller”, is re

Postby derek » Thu May 30, 2013 11:10 am

So far we've only announced the release to the folks who have been actively following development; we wanted to make sure things were stable before spreading the news too widely. We've shifted now to focusing more on promotion, and over the next few weeks we'll be talking with the press, reviewers, Let's Play-ers, and various gaming communities.
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