New release: Guilds!

Official announcements about Conclave.

Re: New release: Guilds!

Postby mrmewtwo » Tue Aug 06, 2013 8:21 pm

jkbutler wrote:I accepted an invite to a guild, but the invite is still there. I guess I expected it to go away.



that might make a problem later. unlikely at present that anyone would need to, but there's no way to ban people. someone causing a disruption can be kicked but can then simply walk back in. imma call that low priority tho.
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Re: New release: Guilds!

Postby derek » Fri Aug 09, 2013 11:38 am

We just pushed an update that removes invitations when they're accepted. Now players can't jump back into a party they've been booted from that way, and recipients won't have to clean up useless invitations.

BadMojo, we've been talking about having a way to see other guilds and how they're progressing through the game. We'll keep you posted, though we've got a fair amount of other work in the queue right now.
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Re: New release: Guilds!

Postby DarkVengance » Fri Aug 16, 2013 7:25 am

BadMojo wrote:It would also be cool if there was some kind of guild directory/rankings. e.g. number of members, total levels of characters, some kind of metric to create some sort of "leaderboard" out of.

Oh wow that would be an awesome idea, yes a leaderboard of the guilds would be cool, like honors or something to calculate a leaderboard, im not sure
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Re: New release: Guilds!

Postby Danes » Fri Aug 16, 2013 11:06 am

DarkVengance wrote:
BadMojo wrote:It would also be cool if there was some kind of guild directory/rankings. e.g. number of members, total levels of characters, some kind of metric to create some sort of "leaderboard" out of.

Oh wow that would be an awesome idea, yes a leaderboard of the guilds would be cool, like honors or something to calculate a leaderboard, im not sure


This brings us back to PvP!
Although, storyline would be completely destroyed (I think?) if we do that.
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Re: New release: Guilds!

Postby DarkVengance » Fri Aug 16, 2013 5:25 pm

Danes wrote:
DarkVengance wrote:
BadMojo wrote:It would also be cool if there was some kind of guild directory/rankings. e.g. number of members, total levels of characters, some kind of metric to create some sort of "leaderboard" out of.

Oh wow that would be an awesome idea, yes a leaderboard of the guilds would be cool, like honors or something to calculate a leaderboard, im not sure


This brings us back to PvP!
Although, storyline would be completely destroyed (I think?) if we do that.


would it?? well maybe if there was a seperate storyline which let you pvp?? then it might work.
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Re: New release: Guilds!

Postby Adalonie » Sat Aug 17, 2013 9:27 am

I do hope there will be more and more content.

I just gotten 3 of my RL friends playing. and I think we gonna have fun! (and yes I bought the quest pack so that I can host the party :) )

More content please!
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Re: New release: Guilds!

Postby derek » Wed Aug 21, 2013 2:22 pm

We have the beginnings of an idea for how we could introduce PvP without interfering with the story, and it's something we'll think about adding in a future expansion. If you like, add your support for the idea on our Feedback site:

http://10x10room.uservoice.com/forums/1 ... vp-element
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Re: New release: Guilds!

Postby Croaker » Tue Aug 27, 2013 11:52 am

Enjoying the Guild idea. Created my guild and would like to have a section where I could type in Flavor for the guild and maybe assign officers and such. You know flesh it out and maybe it will attract more attention and get more members.

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Re: New release: Guilds!

Postby torikamal » Fri Sep 20, 2013 5:32 pm

Thank you for instituting guilds!
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