Changes afoot with prices, licenses, and free quests

Official announcements about Conclave.

Changes afoot with prices, licenses, and free quests

Postby 10x10room » Mon Apr 07, 2014 3:32 pm

We're always looking for ways to improve Conclave, and today we're announcing some changes designed to make it available to players with more limited budgets.

First, we've reduced the prices of campaign licenses and guilds in the Store. After running some sales recently, we crunched the numbers and decided that we could lower prices indefinitely. A campaign license for your party is now $12.99, gift licenses are also $12.99, and a guild is $9.99.

Second, on April 14th the Store will start offering a new option: a $7.99 single-player license to complement the existing full-party one. We're calling this a Hero license, and it will let you play the entire campaign solo or with other license owners. Like the Party license, it'll include a 100 Renown bonus for your characters and the ability to respec them; it'll also come with 3 additional character slots, for a total of 5. If you only play solo or would rather have each party member pay his or her own way, the Hero license is worth a look. Gift Hero licenses will be available, and you'll also be able to upgrade to a Party license later if you want.

There's one trade-off we need to make. On April 14th we're also going to reduce the number of quests you can play without buying the campaign. You'll still be able to play the first five quests in the story -- 20% of the game -- completely for free, but the others will require a campaign license. We want everyone to be able to try the game before buying, and we think this is a fair way to do that while keeping our hosting costs manageable.

In other news, we should have the first desktop client ready for beta before long. Expect an announcement on that within the next couple of weeks.

As always, we appreciate your feedback, and thanks for your support.
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Re: Changes afoot with prices, licenses, and free quests

Postby Mother Superior » Tue Apr 08, 2014 8:23 am

It would be nice if the guilds did something more than they do, they're a bit sparse for 10 bucks.
Not sure what, though.
Except... how about letting people unload and borrow unwanted loot at the guild? So people can donate their drops to the guild, and new players can borrow them. Or get them to keep, whichever is easier.
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Re: Changes afoot with prices, licenses, and free quests

Postby derek » Tue Apr 08, 2014 9:38 am

Mother Superior wrote:Except... how about letting people unload and borrow unwanted loot at the guild? So people can donate their drops to the guild, and new players can borrow them. Or get them to keep, whichever is easier.


That's actually something we've had in mind for a future update. Once we wrap up the license change and the desktop clients, we'll be deciding what features to include in our next major development cycle.
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Re: Changes afoot with prices, licenses, and free quests

Postby Bobby Blade » Wed Dec 03, 2014 1:20 am

Sorry if this is the wrong place for this post, but I was looking at purchasing a party license and had a question. I noticed on the popup when you finish the free quests it mentions character advancement to level 10, however the party license does not mention the level advancement. Will the owner of the party license be the only one allowed to advance to level 10, or will the rest of the party be able to advance as well?
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Re: Changes afoot with prices, licenses, and free quests

Postby 10x10room » Wed Dec 03, 2014 10:16 pm

Everyone in your party can level up completely on a Party License. Wouldn't be much fun otherwise!
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