Prompted by player concerns about frustrations with recovering from conditions, we reworked three abilities.
1. Recuperate, now renamed Recover, automatically removes the off-balance and dazed conditions, instead of giving you a chance to recover from any conditions you might currently be experiencing.
2. Rally automatically removes the afraid, dazed, and staggered conditions from you and each adjacent ally, instead of giving a chance for all party members within two squares to recover from any conditions they might be experiencing.
3. Defiance, now renamed Persevere, automatically removes the nauseated, staggered, and weakened conditions, instead of giving you a chance to recover from any conditions you might be currently experiencing. It also heals 3-4 damage instead of 3-6.
We made these specific changes for a couple of reasons. First, the chance of recovering from a condition with any given recovery check is pretty small. This annoyed many players who expected to recover from these conditions sooner. For complicated reasons I won't go into here, we chose not to make this kind of recovery more likely.
Second, we decided we liked the model used by Woundbinding and Secrets of Herbalism, each of which guarantee recovery from a small number of specific conditions - so we expanded it. Recover gives everybody an easy - though time-consuming - way to shake off the wimpiest of conditions: you just take a moment to clear your head and regain your footing. Rally urges nearby friends to shake off two mind-affecting conditions (afraid and dazed), and fight off the pain of a stagger. Persevere allows you to grit your teeth and ignore three different physical conditions.
Between these abilities and the preexisting Woundbinding and Secrets of Herbalism, there's an ability out there to remove any condition except burning and restrained. We hope soon to make water terrain remove burning; meanwhile, we like that restrained is powerful and hard to remove (though there will be ways to do so at higher levels).
This is unlikely to be the last iteration on condition recovery, but we hope it's a positive step. Let us know what you think.