A place to discuss the games and tools of 10x10 Room with the developers and other players/users.
mrmewtwo wrote:it doesnt need to be said that this topic should be made sticky, but i'm sayin it anyway.
whats the opinion on a bestiary on this? i've started a slow process of collecting data, but should it be a single page with all the info, or break it into battle by battle, quest by quest?
organization is definitely not my strength
BadMojo wrote:There should be a Category:Enemies (or whatever it wants to be called) and then each enemy type should get a page and be categorized. Then all the Quest pages with enemy info should have those linked to their respective pages. That is how I would start it.
mrmewtwo wrote:i'm doing the beacon archetype right now, by the way, cuz its my fave. i've never really bother contributing to a wiki before, so i'm uncertain about the depth of explanation.
how i imagine:
every quest will have its page, in which the decision trees will be mapped with full text. then the page will include the battles broken down into enemies, maybe a screenshot of terrain. list traps and locations, variations by decision choice, numbers of enemies of each type (which link to those pages), potential loot (with links to the equipment page i guess?)
uh... which quest unlocks this one, which quest this one unlocks. which campaign it belongs to...
then the enemy page will have a list of attacks with descriptions, hit points, equipment (now that its displayed), and level and stats if they can be derived
also the equipment category ought to include enemy equipment now that the info is accessible. damage range and reach of weapons should be easy enough to figure out, and armor which provides phys protection. encumbrance, dodge bonus or penalty, and attack bonus and penalty will have to be unknown or intuited based on similarities to known items (dangerous).
buh. seems like a project to rewrite the pseudo-code for the whole game.
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