I disagree with the mindset about Passives > Active.
Honestly, 1 blunt resistance, 1 spirit resistance, such thing are just too situationnal.
Here is my Vanguard
And he have what i'd call BiS item, for me.
As far as active abilities goes :
Batter (class skill) debuff the ennemy dodge, combined with harrier, that also debuff their hit chance. bait and switch allow for some tactical fun. heroic callin allow me to heal for 25% of my total HP. bear claw does good damage, bleed, and give me +2 strenght for a great sweeping blow or to do a great heedless Swing / SkullCracker. Dash is awesome, with the lvl 10 skill, i'll be able to travel 4 tile and also attack (currently i have crushing blow for more single target nuke flavor). Same with being able to enrage myself with the belt.
On the major Side, i got great single target attacks, an AOE one. Although with 20+ dodge, i'm already a god so fight can tire out for long without me even feeling a thing. Wich can happens once i'm out of skill, since my raw dps is low (since i'm defense focused - Since hit and crit chance are tied, better be safe than aiming for those +1 damage that dont really make a difference anyway).
The passive are limited to what is really needed.
At the end of a fight, i used all the skills, and i wrecked havoc. Skill are there to be used. I think relying too much on passives, especially crappy one, deprive you from active that could end the fight quicker (although beacon have a great dps right off the bat).
Anyhow, congrats. Beacon arent as easy late game than early game
. BTW, you lack the wrist slot. having those OP bear claw could help
In general boots aren't so hot......i got the boots that give dodge upon moving, dont know if it work with charge / assail.
Also if i move 2 time, do i gain 2 dodge?
And if i move + charge?
On another note : still waiting for those rogues / archer nerf. Archer is just laughable, and being able to stealth infinitly is just absurd. It should be limited in turn, be removed at any action other than moving, and once per challenge (i have the feeling Op abused it to spam recover, wich effectively make void of any tactical thinking...Stealth should be removed or reworked). For archer, lowering their effective range should do it, they can move while shooting. the long range nuking should be the mage's thing, since he is basically a turret.