so I finished the game and although I bought the game on impulse it was totally worth it! Cheers for that!
However I'd still like to address a few issues I had with it. And since I bought it, you have to read my piece. Possible combat AI improvements:
Have AI move away from harmful/negative tiles. To be honest, I don't understand why this isn't a thing
already? If I go unnoticed, enemies just stay ontop of tiles with fe. fire until they die, eternity or have a new
target to move towards to.
AI with ranged weapons should try to disengage from close combat. Apparently ranged weapon get
a penalty on close combat, so they should probably use their minor action to move out of it?
Multiple AI units should try to flank if they have the same target. Pretty self explanatory, I think.
Might tie in with a difficulty option as further down.Cycling through previous/next events
In combat after my turn I generally wanted to just read up on what the enemies did until my next turn.
However, individually clicking on 'Next event' alwasy made the GUI display each single event. This became
annoying after a while because I only get to use my next action until all events were displayed. Maybe it's just
childishly impatient of me, but it would be great that if I click on 'Next event' it would cancel the display of the
running event, jump to the end of it and display the newly selected one. But I could imagine tha,t depending on
how your engine works, it might not be possible to achieve wihout great effort...More/Better replay value
The stories, albeit exceptionally well written, seem very linear. It's not really a problem (game is well worth the
money), but I don't see much replay value since most choices, from what I tried anyway, just end up in some
battle or avoid them instead.
So unless there are choices that create drastic differences in story, there should be at least some form of
achievements to get after you cleared the game. As it stands, I don't see a point in playing it again,
except to experience how it is with another class.Inventory management
Would be great if the inventory management had a better UI. Currently the scrolling is really... fiddly or
something. The item lists could be more concise(?), fe. it could just be mere icons and you get further
information on an item by hovering over it? And if indeed such simpler lists, then drag&drop would work better?Option to increase difficulty
I played through the game in solo. When I started I figured I'd have to play with other players eventually.
But after I got my tactics down pretty well, the game became kind of easy. So it'd be great if we could adjust
the difficulty to our liking so that maybe we'd be forced to play with other people to get foward?Boss fight bug?
In the boss fight of the last quest there were two ghostly guards (or something), however they never attacked
me and just stood there using the defense thingy as minor action until I killed them. This allowed me to heal a
little since they blocked the way for the other enemies to get to me. So yeah.
That's it for now. I think I missed something but oh well.
Thanks for a fun game! It's well written and has a beautiful UI and graphics (especially like the map and combat
tiles & sprites) . Although simple, the character progression and combat were both fun to play with.
And the music too! So pleasant to iisten to!
I suppose I'll come back again when you've added new content, eventually, hopefully.
Until then: good luck with your steam release and
Edit: Just realized the game has a 'Feedback' link in the top navigation. Dunno how I missed that, especially since
it is right beside the Forum link. Sorry.